Speed Rounds
Speed rounds are a modified game versions of the original game. They are played with a much higher speed (e.g. 120 times) and last somewhere between a few hours and a few weeks.
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#499 10-hour cluster
| Start: | Friday, 20/11/09 22:00 |
| End: | Saturday, 21/11/09 08:00 |
| Description: | Caution: Noblemen travel a maximum distance of 15 fields
Players start with increased building levels (HQ 15, Barracks 15, Stable 10, Workshop 2, Smithy 15, Market 5, Farm 22, Warehouse 15, Wall 15, Timber 23, Iron 23, Clay 23, Hiding place 1).
- 15 minutes beginner protection.
- Paladin active (no items).
- No archers.
- Simple tech smithy.
- No bonus villages. Barbs grow to 3000 points.
- Packet academy.
- 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
- Ability to choose starting direction.
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| Player limit: | 100 | | Requirements for victory: | |
| Speed: | 300 |
| Unit speed: | .5 |
| Sleep mode: | No |
| Account sitting: | Yes |
| Morale: | No |
| Building queue: | Yes |
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